Hello Mages!
We’re back with another diary about the progress and adjustments of our most exciting upcoming features. Your feedback has been invaluable, and we’ve been hard at work refining every detail. Here’s what’s new:
The Lightning Mage has undergone a significant transformation since our last dev diary. We’ve fine-tuned every ability and reworked some to deliver the ultimate gameplay experience. Before diving into the details, here is a video showing what we’ve brewed. (Dev Note: WE’RE EXCITED!)
We’ve updated related visuals to emphasize the lightning theme to have a yellow, electrifying color. We also worked hard on hand animations to create a dynamic look that matches the casted spell. Here are two gifs from before and after the visual updates.
BEFORE

CURRENT

Abilities of the Lightning Mage focuses on fast-paced combat and area control. Shock effect is one of the key elements for this archetype. Some abilities shock enemies and shock deals consecutive damage while active. This creates strategic opportunities to manipulate enemy movements and funnel hordes into zones where your burst damage can wipe them out.
Here is an example of how the abilities can be combined to maximize their impact.

This archetype stands out not only in rapid damage but also in quick movement. If used wisely, movement abilities can become powerful tools against enemies.

We elaborated on the Ring Crafting system in the last dev diary. We mentioned Gems there, now let’s talk about them in detail. Gems are obtained from multiverses and used for crafting purposes. You’ll find Gems by breaking Gem Crystals. We’ll improve the experience by enhancing the visual and audio effects for satisfying crystal breaking.

Now that we’ve talked about Gems, let’s move on to rings! We have some clear visual examples to portray how they’re going to affect gameplay.
For example, let’s look at two rings. These rings modify the Draw The Line and Holy Ground cards. Normally, these cards create zones that provide movement speed and healing. However, when the rings are worn, these zones transform into auras surrounding the mage. This effect allows mages to maintain their momentum in battle without being restricted to specific areas.
Movement Ring

Health Ring

We are currently in the process of creating the Account Progression system, and we’ll be sharing more visual details soon!
As you gain Account Level XP through multiverses, you’ll unlock new features like new rings to craft and other exciting enhancements. Stay tuned for more updates!
Dev Note: We’re not big fans of resetting player progression. Some games do this during Early Access, and while we understand the reasoning as both developers and players, we prefer to avoid it. However, with the introduction of the new general progression (leveling) system, we may have to reset all player progress so far.
That said… brace yourselves.
Beyond these major additions, we’re also focusing on smaller updates to enhance your gameplay. Some of these are quality-of-life tweaks that are designed to deliver a more polished and immersive game feel. Let’s look into some topics you’ll see in our next patch:
Of course, there’s more to come! But these are some key areas we wanted to highlight for now.
May the magic be with you!
-The Dev Team