New Scanner FX, Ballistics, and Door Mechanics

Hey Agents,

We’re getting closer to the update, and it’s time to share another behind-the-scenes look at what we’re working on. This time, we’ve got some fresh progress to talk about: new visual effects, improvements to the ballistics system, and more ways to break (or gently open) doors.

Cooler Scanner FX

Our upcoming scanner FX will bring a whole new level of style and clarity. It’s still a work in progress, but even in this early stage it already feels sharper, cooler, and more satisfying. We can’t wait to show you the final version once it’s fully polished!

Bullet Ricochets & Ballistic System

Another big addition is the bullet ricochet system. Bullets will now react more realistically to surfaces, bouncing off at different angles and creating new tactical opportunities. It’s still being tuned and adjusted, but it already makes firefights feel way more dynamic—and fun.

New Ways to Open Doors

Everyone can kick and blast doors open, sure—but sometimes a softer touch is all it takes. We’re experimenting with new ways to interact with doors, and we’ll be sharing more details soon.

Still a Work in Progress

As always, what you’re seeing here is still WIP—some sounds are missing, a few visuals are placeholders, and there are rough edges here and there. That’s all part of the process, and your feedback helps us polish everything to the level you deserve.

What’s Next

We know many of you are waiting for a full gameplay video—and we’re getting closer to that! In the meantime, keep sharing your thoughts with us. Every bit of feedback helps us make the experience better.

More leaks are on the way soon. Stay tuned!

Scroll to top