Greetings Mages!
We’ve added new cinematics and made some quality-of-life improvements. This patch also includes gameplay tweaks and bug fixes for a more magical experience.
Plans for the future
We’re excited for what’s ahead and will be sharing our plans for future updates soon, in the style of our previous Dev Diaries. Thank you so much for your patience and continued support, it means a lot to us!
New Cinematics
Level Intro Cinematics New intro cinematics have been added for Cathedral, North, and Tokyo. These are designed to deepen the immersion and set the tone for each run.
Next up for cinematics: Boss Intro Cinematics for all multiverses!
Player Experience
- Gem Crystal Visual: Added a glowing effect to Gem Crystals to make them stand out more.
- Boss Health Bar: Adjusted boss health bar to make remaining health easier to understand.
- Small Teleport Panel Adjustment: Added a scaling animation to the text below the gold recovery bar to better introduce the gold recovery mechanic.
- Boss Objective Animation: A scaling animation now plays when a boss objective is active. This will be further enhanced to improve clarity for new players.
Bug Fixes
- Boss Objective Marker: Fixed an issue where the boss objective marker wouldn’t appear in some multiverses.
- Ring of Thirst: The ring now deals the intended damage as described.
Happy casting!
—The Dev Team